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-
- CAVE RUNNER by Rudi Martin, © 1989 Amiga Computing
-
- NOTE: This program won't run from Workbench on a 512k machine (it
- needs every available byte) so to run it, re-boot your machine and
- select The-Cave-Runner boot sequence.
-
- The object of the game is to progress through all 26 levels by
- collecting the required number of jewels in each level, leaving via
- the exit within a time limit. The number of jewels needed and the time
- remaining are shown on the status bar at the top of the screen. An
- extra life is gained after completing each screen. The game is
- controlled from a joystick in port 2.
-
- The keys for the game are as follows:-
-
- Q quits the current game.
- T quits the current life.
- P pauses the game.
- Fire restarts from pause.
-
- After you have died the game waits for you to press Fire before
- continuing.
-
- The various objects you will meet in the game are:
-
- Rocks
-
- Rocks try to fall towards the bottom of the screen. They can either
- fall directly down or topple off the object they are sitting on. Rocks
- can topple off any object except Earth and your man. Single rocks can
- be pushed left or right by your man providing there is a space into
- which the rock can be moved. A falling rock will kill you, smart
- aliens, dumb aliens and will set off any bomb it lands on.
-
- Jewels
-
- Jewels behave just like rocks, the only difference being that they can
- be collected by your man.
-
- Bombs
-
- Bombs also behave like rocks, except that if they land on anything
- other than a bubble they will explode.
-
- Bubbles
-
- These act like rocks but in reverse - they try to go up all the time.
- Unlike rocks they don't pay any attention to what's above them, so
- they will "topple up" past Earth and your man.
-
- Earth
-
- Earth keeps things from falling down and restricts the movements of
- the aliens. It can be eaten by your man.
-
- Walls
-
- There are two kinds of wall, the permanent kind, which can stand up to
- anything and the non-permanent kind, which can be destroyed by
- explosions and turned into jewels by dying aliens.
-
- Aliens
-
- SMART ALIEN: This type of alien travels around the edges of caverns,
- except when it occasionally gets stuck in a tight loop. It turns into
- jewels (a three by three square of them) when it moves into a fungus
- cell. (Note that it must move into the cell in order to turn into
- jewels, merely being next to it is not enough. This also applies to
- other objects which the aliens can interact with.) Smart aliens also
- sets off any bombs they move into and can move straight through any
- bubbles they meets, eating them as they go.
-
- DUMB ALIEN: This type of alien moves in roughly rectangular patterns.
- It turns into jewels when it moves into a bubble or when it meets a
- fungus cell.
-
- Both types of alien are turned into jewels when hit by falling rocks
- or jewels and both kill your man if they move into him.
-
- Fungus
-
- The fungus grows cell by cell to fill as much space as it can. It will
- grow over everything except rocks, jewels, both kinds of walls, exits,
- changers and your man. If it grows too large (over 256 cells) the
- fungus will explode. If there is no space into which the fungus can
- grow, it will change into jewels if the fungus has less than 100
- cells, or into rocks if it has more than 100 cells. Note that if the
- fungus is split up into separate unconnected pieces, all of them must
- be trapped before the change will occur. The fungus is not directly
- harmful to your man.
-
- Changers
-
- When a rock falls through a changer it changes to a jewel, and vice
- versa. When a bubble floats up through a changer it changes to a rock.
-
- Exits
-
- Exits are used to leave the level you are on once the correct number
- of jewels has been collected. There can be more than one exit per
- level.
-